A Fantasy Sport (aka roto, rotisserie, fairytale sport) is a game in which make-believe sports club owners, or general managers, build a team and compete against other fantasy owners according to individual player or team statistics. And just like a real owner of a sporting team, club owners are free to cut, trade and sign-up players.
According to the Fantasy Sports Trade Association, 16 million Americans over the age of 18 engaged in fantasy sports in 2006. Over twenty-one percent of men in the US between the ages 18 to 49 and with access to the World Wide Web also indulge in fantasy sports. The entire Fantasy Sports sector is believed to generate between $3-4 million annually. In addition to the regular American sports, fantasy sports are also popular around the world among sports like football (soccer) and cricket.
Most Popular Fantasy Sports
The list of fantasy sports has grown rapidly in a very short time and where this particular gambling sector is heading is anyone's bet. Thus far, players may wager on any of the following sports:
Fantasy Auto Racing
Fantasy Basketball
Fantasy Baseball
Fantasy Congress
Fantasy Cricket
Fantasy E-Sports
Fantasy Football (American)
Fantasy Golf
Fantasy Hockey
Fantasy Professional Wrestling
Fantasy Soccer
Fantasy Sports Stock Simulations
A fantasy sports stock simulation is a form of a fantasy sports game. The difference between it and regular fantasy sports games is that it entails purchasing and selling of individual player stocks, as opposed to building a team and arranging a line-up. The appeal behind fantasy sports stock simulations is that a variety of different sports are involved simultaneously.Also, folks interested in joining the action need not do so only at the beginning of a sport's season.
With the rise of the Internet during the mid nineteen-nineties, so too did the fantasy sports world begin to thrive. The new technological advances enabled fantasy sports enthusiast to access player statistics from the World Wide Web considerably faster and easily. Suddenly a regular flow of sports news and information - particularly those items concerning any given player's health, slumps/streaks, etc. and in turn their future performances - was now more easily accessible than ever before.